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Hi I'm using Unity Indie 2.6.1 and have following code:
If I've understood the documentation correctly this should also work with a particle renderer but I have no reaction at all. It works without any problems with a mesh renderer. Does anybody have a suggestion what could be the problem? Thank You!
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The problem is that most particle shaders do not use "_Color" for their main color property. (material.color is just a shortcut for material.SetColor("_Color", ...)) Most particle shaders right now use "_TintColor" as their color property. So you should do:
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