character change position and rotation when hit play. :(

i made my character in 3d max and exported in fbx. no animation is attached but i have imported them. no script is attached.

please check my inspector setting an see if there is something wrong. i have re-imported it 5 times now.

i am a noob at unity. thanks for your time.

On the Rigidbody component of the character, freeze the X and Z rotation.

What is happening, is that the physics engine causes the character to fall over when it touches the ground, because the collider isn’t perfectly flat on the ground. Freezing the X and Z rotation will prevent that from happening.

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