Hi,
I have 2 GameObjects:
- Player: Character Controller + Box Collider [isTrigger:TRUE] (box is oversized)
- Object: RigidBody [isKinematic:TRUE] + Box Collider [isTrigger:TRUE]
If Player gets near Object, “OnTriggerStay/OnTriggerEnter” don’t fire.
While staying in the same place, if i enable/disable isKinematic or gravity from Object, “OnTriggerStay/OnTriggerEnter” get fired/start working.
“OnTriggerStay/OnTriggerEnter” are set on Player.
¿What is causing this?
I’m using Unity 4.6.1f1