Getting Error I don't Understand - 'position' is not a member of 'UnityEngine.GameObject[]'.

Bare with me please if I explain this badly. I currently have 2 scripts running on a game object that work fine on their own.

The first is a simple script that allows my game object to find another object and move towards it (avoiding obstacles using navmesh/navigation)

#pragma strict

public var victim : Transform;
private var navComponent : NavMeshAgent;

function Start()
{
	navComponent = this.transform.GetComponent(NavMeshAgent);
}

function Update()
{
	if(victim)
	{
		navComponent.SetDestination(victim.position);
	}
}

The 2nd script simply finds all objects in the scene with the tag ‘Resource’ and prints the name of the nearest one -

public var gos : GameObject[];

// Print the name of the closest enemy
print(FindClosestResource().name); 
	
// Find the name of the closest enemy
function FindClosestResource () : GameObject
{
// Find all game objects with tag Enemy
gos = GameObject.FindGameObjectsWithTag("Resource");
 
var closest : GameObject; 
var distance = Mathf.Infinity; 
var position = transform.position; 

// Iterate through them and find the closest one
for (var go : GameObject in gos)
{ 
var diff = (go.transform.position - position);
var curDistance = diff.sqrMagnitude; 
if (curDistance < distance)
{ 
	closest = go; 
	distance = curDistance; 
}
 
} 
return closest;	
}

I’ve been trying to make a script that will take the variable from script 2 and use it to define the destination for my first script. Or more easily put I want it to find the nearest object with the tag and move to that object.

This is what I have so far -

#pragma strict

private var navComponent : NavMeshAgent;

var targetResource : GameObject = GameObject.Find( "Harvester" );

var otherScript : FindClosestObject = targetResource.GetComponent( FindClosestObject );

var newGos = otherScript.gos;

function Start()
{
	navComponent = this.transform.GetComponent(NavMeshAgent);
}

function Update()
{
	if(newGos)
	{
		navComponent.SetDestination(newGos.position);
	}
}

I’ve managed to fix a few compile errors but this error message has me stuck. What exactly does it mean and how can I fix it ?

Assets/AI Scripts/Move to Closest Object.js(20,52): BCE0019: ‘position’ is not a member of ‘UnityEngine.GameObject’.

Any suggestions guys ?? (oh and please make any comments idiot proof…lol)

Thanks

position is a member of transform, not gameobject