Pixel art sprites messed up, How do I fix it?

When I have a big sprite or Im zoomed in to it everyting works as expected.

But when Im zoomed out the pixels gets deformed as you can see on his left eye and on the grass tile.

Here is my import settings

Texture type = Sprite

Sprite move = single

Packing Tag = nothing

Pixels Per Unit = 32 (Same as my image)

Pivot = Center

Mip maps = no

Filter mode = point

Max size = 4096

Format = Truecolor

Three years later, still the same problem. A roundabout way to fix it is to use UI-images instead of sprites, and set the canvas to world space.

http://forum.unity3d.com/threads/pixel-perfect-2d-in-4-3.210497/

Maybe pixel snap will fix it. If not you’ll probably find the solution by working with the camera like these folks.