When I have a big sprite or Im zoomed in to it everyting works as expected.
But when Im zoomed out the pixels gets deformed as you can see on his left eye and on the grass tile.
Here is my import settings
Texture type = Sprite
Sprite move = single
Packing Tag = nothing
Pixels Per Unit = 32 (Same as my image)
Pivot = Center
Mip maps = no
Filter mode = point
Max size = 4096
Format = Truecolor