Continue object in the current direction of travel

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Hello, this is all centered in 2D. So even know I am utilizing Vector3s, It’s all Vector2 Space.

Currently, I have it on my mobile device where when I touch, a cube is lerped to the touch position. But then it stops. I’d like to have the cube, once within 1 meter (already setup) from the touch position to then continue, and not stop, on it’s 2D course.

I’ve tried a lot of things, and a lot of questions, and a lot of answers. But none seem to satisfy a 2D scenario? Thanks in advanced.

Just start a coroutine that moves the cube for the remainder of the distance (the same lerp, but inside a coroutine). Manual reference, API reference.

Use physics…

Add a rigidbody to the cube

Rather than moving the transform with a lerp, add force in the direction you want it to travel.