Dear unity community,
I am trying to give my newly generated prefab’s a unique name, they are generated on a collision and the code is placed between a OnCollisionEnter2D, the script is attached to my player,
I tried adding transform.name = ("New Name);
after the last ;
of the following code, but that just changes the name of my player. Here’s the original code:
Instantiate (prefeb [prefeb_num], teleport [tele_num].position = new Vector2 (XPosition, YPosition), teleport [tele_num].rotation);
I want the names to be something like, Prefab1, prefab2, prefab3 and so on…
I found this, (Change Name Of Prefab That Initiates - Unity Answers) , but it doesn’t seem to work for me. Could somebody help me?
Thanks in advance,
Marijn