'ridgidbody2D' unexpected symbol? Help please.

This is my code:

// If the player should jump…
if ((grounded || !doubleJump) && jump) {
// Add a vertical force to the player.
anim.SetBool(“Ground”, false);

		rigidbody2D.velocity = new Vector2(rigidbody2D.velocity.x, 0)

        **rigidbody2D**.AddForce(new Vector2(0f, jumpForce));

		if (!grounded)
			doubleJump = true;

The ridgidbody2D with the two asterix is the one with unexpected symbol error attached to it. Any help would be greatly appreciated. :slight_smile:

You’re missing a semicolon at the end of the line above.