Rotate an Animation inside Unity

I imported a 3D model that will face the wrong direction if moved with NavMash but only if I use it’s animations… I already tried to turn the export by 180° but that doesn’t help :confused:
The only solution I found yet is to use an empty GameObject as parent to fix the Problem but I can’t accept this as a good solution…

Why can’t you accept this as a good solution? Often Unity handles it’s built in objects much better than it does ones you make in Maya, 3DS Max, and Blender. Quite honestly you are just adding an object that tricks Unity into treating it as if it is a Unity GameObject.

If you still can’t accept that as the best answer to your problem then animate backwards by turning the animation around 180% this will counter what is happening inside of Unity.