Best way for 2D in-game text without canvas or TextMesh

I want to place text in game world, as gameObject or component.

I’ve tried textMesh, which turned out to be bad with my current font. Then I tried adding canvas into scene, making it physical and adding text trough there, but then I had to scale down canvas, and when I scaled it down, text blurred out.

Any other suggestions you’d have?

I think Canvas is actually what you want. I realize you tried it already, but getting it to do what you want can be a bit of a headache. I use a super scaled down Canvas for all my damage indicators and it works fine. What exactly are you trying to accomplish? Maybe I can help better.

Here are the settings I am using and they work great. If you still have the blurring then maybe it’s your font. There are several really good free ones on the asset store you can try out.

To help with the blurriness, also use Dynamic Pixel units around 5 or so…