Is it possible to access a Unity audio asset from iOS?

I did a search on the Forums and Answers and could not find anything on it, but…

Say I have a bunch of .wav files somewhere in the Unity project’s assets folder that get loaded into AudioClips and played. Is there a way to get the file location/path for these .wav audio files in Obj-C when building a Unity iOS plugin?

Before Building the project: Sure. Just use the path to the project and path to the audio files in the Unity project.

After building:
Simple answer: No. Because the audio files are not a single file in a specific location anymore after you build the project. They are compressed into all the data files.

Real Answer: You can if you move all your audio files into a folder named StreamingAssets in the Unity project. They will then not be compressed into the data files, but instead remain as a raw folder with the files in it. Which you can then access normally.