Is there away to tell the amount of memory an animation is using? Unity presumably caches the imported and processed animation data somewhere.
asked Dec 08 '09 at 05:22 PM
After you do a build, open up your editor.log from within Unity by going to Help --> Open Editor console log.
Scroll up from the bottom a little and you should see a section that looks like this:
answered Dec 08 '09 at 10:47 PM