vexe
1
Unless I missed a thread/webpage, I couldn’t find that many info on the subject.
What does Unity need/require from the model for it to add a SkinnedMeshRenderer
to it?
- I guess the model has to be rigged, and skinned?
- Does the model format have to be an FBX?
- Does the model skeleton have to follow a certain hierarchy model/tree?
Any information is appreciated.
Thanks.
SkinnedMeshRenderer is added automatically to any Imported FBX model that requires it. This will be skinned, rigged and animated models.
Specific hierarchy/naming of bone structure is only required for Mecanim Humanoid Animation Recycling (ReTargetting).
If SMR is not required, a Mesh Renderer should be added instead.
If you have a 2-tier model ([Main Object → with Animator, Rigidbody etc][Children → Mesh and Skeleton])
The Mesh object will contain the SMR component.