gravity and scale issue

hi guys,

I have set my 3ds project to a unit mesure of meters, then when I take it to Unity 3D I set the scale to a setting of 1 which is great but my gravity now is soooo slow!! My object is only a metre or so high so I cant see why my cube falls at the speed of a speck of dust in the air.

any ideas?

Compare your 3Ds object to a Unity 3D cube (GameObject → Create Other → Cube). If I’m not mistaken, the Unity 3D cube is 1x1x1 meters in Unity scale. You can change the import Scale Factor for your 3Ds mesh inside Unity’s editor.

thanks buddy, that’s a really good way of approaching it, where would I find the Scale Factor settings in Unity 3D?