Instantiated objects become ellipsoid instead of circle

Hello, I am attempting to create a analog clock in unity to learn basic coding. I have used example code from the unity manual/documentation and from a website, combining these to make a clock.

I am trying to instantiate spheres along the outer radius of the clock to create “minute pointers” but these become elliptic instead of circular alt text

My code is

using UnityEngine;
using System.Collections;
using System;

public class ClockAnimator : MonoBehaviour {
	public Transform hours, minutes, seconds;
	

	public GameObject prefab;
	public int numberOfObjects = 360;
	public float radius = 5f;

	private const float
			hoursToDegrees = 360f / 12f,
			minutesToDegrees = 360f / 60f,
			secondsToDegrees = 360f / 60f;
	// Use this for initialization
	void Start () {
		for (int i = 0; i < numberOfObjects; i++) {
			float angle = i * Mathf.PI * 2 / numberOfObjects;
			Vector3 pos = new Vector3(Mathf.Cos(angle), Mathf.Sin(angle) * radius, 0);
			Instantiate(prefab, pos, Quaternion.identity);
		}

	}


	
	// Update is called once per frame
	void Update () {
		TimeSpan timespan = DateTime.Now.TimeOfDay;
		hours.localRotation =
			Quaternion.Euler(0f,0f,(float)timespan.TotalHours * -hoursToDegrees);
		minutes.localRotation =
			Quaternion.Euler(0f,0f,(float)timespan.TotalMinutes * -minutesToDegrees);
		seconds.localRotation =
			Quaternion.Euler(0f,0f,(float)timespan.TotalSeconds * -secondsToDegrees);
	}
}

Oh, it’s just a typo, the Cosine should also be multiplied by the radius:

 Vector3 pos = new Vector3(Mathf.Cos(angle) * radius,  // Here.
                           Mathf.Sin(angle) * radius,
                           0);

No big deal :).