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hi, what options do have for putting my project under svn version control, OTHER than pro version and asset server? what do i have to take care of? which files should go into svn? thanks, flexrails
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This question has already been asked multiple times. See this:
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Here's the documentation for the SVN that works through what/how to ignore things http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html That documentation is just for Pro, he said "other than pro version". Flexrails, I have found that almost everything in your project directory is needed. You can exclude the Library/ScriptAssemblies directory as that is regenerated every time code is recompiled, but all the metadata files and such you are stuck with. I would suggest looking through some of the other threads on strategies for dealing with VCS + Unity, it is a pain. http://forum.unity3d.com/viewtopic.php?t=43119 http://answers.unity3d.com/questions/1235/version-control-workflow
Mar 17 '10 at 09:24 PM
dkoontz
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After 3.5 SVN is supported in unity free as well. You should just go to Edit/Project Settings/Editor window and then enable meta files for version control. If you have pro you can choose text based serialization in this window as well. Text serialization allows merging of scene and prefab files. If you use windows and tortoiseSVN on windows, we have a small product on asset store to use SVN in unity easier. Click here to see the package. You just need to put Assets and Project settings folders on version control. Don't put library or visual studio/mono develop solution files under version control. If you are using binaries like dlls and so's for android or ... don't forget to remove them from ignore list if you want them to be moved between users as a part of version control.
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