Hello. I’m testing out different ways to move a player-controlled character. This is what I’m using:
void FixedUpdate () {
float xmove = Input.GetAxis ("Horizontal");
rigidbody2D.velocity = new Vector2 (xmove*Movespeed, rigidbody2D.velocity.y);
I noticed that whenever it reaches maximum speed, the movement becomes jittery and not smooth. Is there a better way to move a character smoothly and SNAPPY?(like the one in Odin Sphere and Muramasa).