Can't enable Cursor

In my game I have a script running that basically hides/locks my cursor and puts a custom crosshair on a GUI.

#pragma strict

var crosshairTex : Texture; // Crosshair texture goes here
var position : Rect; // Position of the crosshair
static var OriginalOn = true;

function Start ()
	{
		Screen.lockCursor = true;
	}


function Update ()
	{
		position = Rect((Screen.width - crosshairTex.width)/2, (Screen.height - crosshairTex.height)/2, crosshairTex.width, crosshairTex.height);
		// Determines the width/height of our crosshair position
	}
	
function OnGUI ()
	{
		if (OriginalOn == true)
			{
				GUI.DrawTexture(position, crosshairTex); // Draws the crosshair texture
				Screen.showCursor = false; // Disables the cursor from being visable
			}
	
	}

At various stages throughout the game the player can change views. To do this I have another script that changes the view and disables the above script. (I checked the inspector during play, it does uncheck the script)

var cam1 : Camera;
var cam2 : Camera;
var cam2Active : boolean = false;

function Start()
{
	cam1.enabled = true;
	cam2.enabled = false;
}

function Update()
{
    var freezePlayer = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren(CustomCrosshair);
 
	if (cam2Active == false)
		{
			if(Input.GetKeyDown(KeyCode.C))
			{
				cam1.enabled = false;
				cam2.enabled = true;
				freezePlayer.enabled = false;
				cam2Active = true;
				EnableCursor();
			}
		}
	
	else	
		
	if (cam2Active == true)
		{
			if(Input.GetKeyDown(KeyCode.C))
			{
				cam1.enabled = true;
				cam2.enabled = false;
				freezePlayer.enabled = true;
				cam2Active = false;
			}
		}
}

I thought the cursor would automatically re-enable but it didn’t. So I decided to put in a coroutine to enable the cursor again

function EnableCursor()
    {
    	Screen.showCursor = true; // Enables the cursor to be visable again
    }

But for some reason it doesn’t work. How can I get the cursor to be enabled again? (apart from having to press the ESC key every time)

???

Try using

Screen.lockCursor = false;