Howdy all. Got a quick one as i am stuck. I have this code for a tile match game. Now the code works for the following matches only. The Numbers Signify the tile in Squence
- 1,2,3,4,5
- 2,3,4,5
- 3,4,5
it does not work for the following matches
- 1,2,3,4
- 1,2,3
- 2,3,4
here is the code. Any help would be appreciated.
void CheckForTileMatch () {
if (OneOne.renderer.material.name == OneTwo.renderer.material.name) {
if (OneTwo.renderer.material.name == OneThree.renderer.material.name) {
if (OneThree.renderer.material.name == OneFour.renderer.material.name) {
if (OneFour.renderer.material.name == OneFive.renderer.material.name) {
Debug.Log ("You have a 5 x Match!!!");
}
}
}
} else if (OneOne.renderer.material.name == OneTwo.renderer.material.name) {
if(OneTwo.renderer.material.name == OneThree.renderer.material.name) {
if (OneThree.renderer.material.name == OneFour.renderer.material.name){
Debug.Log ("You have a 4 x Match!!!");
}
}
} else if (OneTwo.renderer.material.name == OneThree.renderer.material.name) {
if(OneThree.renderer.material.name == OneFour.renderer.material.name) {
if(OneFour.renderer.material.name == OneFive.renderer.material.name) {
Debug.Log ("You have a 4 x Match!!!");
}
}
} else if (OneOne.renderer.material.name == OneTwo.renderer.material.name) {
if(OneTwo.renderer.material.name == OneThree.renderer.material.name) {
Debug.Log ("You have a 3 x Match!!!");
}
} else if (OneTwo.renderer.material.name == OneThree.renderer.material.name) {
if(OneThree.renderer.material.name == OneFour.renderer.material.name) {
Debug.Log ("You have a 3 x Match!!!");
}
} else if (OneThree.renderer.material.name == OneFour.renderer.material.name) {
if(OneFour.renderer.material.name == OneFive.renderer.material.name) {
Debug.Log ("You have a 3 x Match!!!");
}
}
}
also if anyone can suggest a more efficient way of doing this i am all for it :).