Following a gameObject, unexpected problems?

Hi Everyone,

I am trying to make my camera follow the main character until he collides with a gameObject.
So far everything works as expected, the camera follows the character, and I have a boolean that detects if the character collides with an object. But the camera doesn’t stop following the player when he hits something.

Here is my script:

public float addPos;
public Transform target;
private Vector3 targetPos;

	void Update(){
		targetPos = new Vector3(target.position.x + addPos, transform.position.y, transform.position.z);
	}
	
	void LateUpdate () {
		if(gameObject.name == "Main Camera"){
			if(!Astronaut.isDead){
				transform.position = targetPos;
			}else{
				transform.position =   transform.position;
            }
		}

Hi,
LateUpdate() is called after all Update() Functions. That means, after Update(), LateUpdate() is called and then Update is called AGAIN and so on. Try to check the Death of your Astronaut i your Update() Function.

public float addPos;
public Transform target;
private Vector3 targetPos;
 
void Update(){
		if (!Astronaut.isDead) {
				targetPos = new Vector3(target.position.x+addPos,transform.position.y,transform.position.z);
		}
}

void LateUpdate () {
		if(gameObject.name == "Main Camera"){
				if(!Astronaut.isDead){
						transform.position = targetPos;
				}else{
						transform.position =  transform.position;
				}
}