I am in desperate need of a way to import a free character from maximo with the walking and idle animation.
I have been trying for 2 days in a row now trying to get this to work but I just cannot do it.
What I want is the following:
I want to download 8 free character models from Mixamo (example this one: https://www.mixamo.com/editor/new/gm115510901?character_id=122137) and get the ‘walking’ and ‘idle’ animation (maybe later I might want more, but for now I just need these). I noticed I can get these animations from https://www.mixamo.com/motions. I then download these for Unity (.fbx) with 60FPS. And I try to import them as a new asset into my unity project.
When I then drag the character onto the scene I want to be able to do in code the following:
npcObj.GetComponent<Animation>().animation.Play("npcidle");
and
npcObj.GetComponent<Animation>().animation.Play("npcwalking");
I duplicated the ‘walking’ and ‘idle’ animation from models I downloaded already, and when I add an Animation component to the newly downloaded models and put these animations in. They just don’t work at all. The character stays in it’s T-position.
What am I doing wrong? Is the ‘method’ I am using completely wrong, and is there an easier way to do what I want?
If the question is unclear please do not hesitate to ask for further clarification. This is very important to my ‘game’ and I am getting desperate!
PS: the character example I gave here https://www.mixamo.com/editor/new/gm115510901?character_id=122137 also seems to be very buggy when I directly place it onto the scene. It looks awful! However, the two other ones I tried look perfect! So I don’t know if it’s something I am doing wrong or if it’s because of Mixamo (in the Mixamo editor it looks perfect though…)
Kind regards,
Dennis