Hi and happy new year!,
I have decided to create my own go to library of common functions that I have written and would like to reuse in an easy to use package in my projects. Sudo code example:
using UnityEngine;
using System.Collections;
public class mathSolutions : MonoBehaviour {
public class mathSolutions : MonoBehaviour {
public static Vector2 someVector2Function(Transform object1, Transform object2)
{
Vector3 variable1;
Vector3 variable2;
float variable3;
// Other sudo code
return new Vector2(result1, result2);
}
public static Vector3 someVector2Function(Transform object3, Transform object4)
{
Vector3 variable4;
Vector3 variable5;
float variable6;
// Other sudo code
return new Vector3(result1, result2, result3);
}
}
}
So for example I could import the above script into Unity, and access the functions like this:
mathSolutions.someVector2Function(player, target);
However, I am worried about garbage collection as I am declaring my variables in the functions. Am I right in thinking that this method will increase garbage collection? Any suggestions on best practice for this?
I have read that it might be best to store each of my own functions in their own script and compile them to a DLL, that way I can pre-declare the variables at the start of the script, and avoid having the library script getting massive over time. Would this be the better option?
Thanks!