I’m having an issue with objects looking as if they are moving smoothly. I have no issues with framerate. Vsync is on so I run a steady 60 fps at all times. The current project that I am working on has two cubes for platforms and a cube so the player can jump back and forth. This is a very simple task, yet the movement looks sloppy and jerky. Is this an issue with unity, or is there a setting that I need to change? I have messed with the timestep to check to see if that was the issue. It did cause the cube to move -slightly- smoother but it caused the physics to act a little funky as well. I could fix the physics, but all of this seems unnecessary, so I set it back to default now. I originally thought it was my smooth follow camera script, but after removing it, the jerkiness was still there.
The code for moving the cube is transform.Translate (.1f, 0, 0); and rigidbody2D.AddForce (Vector3.up * 80); for jumping.
Almost forgot, there is a directional light in the scene as well. I’m going to try deleting it real quick. -Edit: No change after deleting the directional light.
Does anyone know how to fix this? or what the issue is?
My Unity version is 4.6.0b17, but I have had issues with non beta versions as well.