Unity 5 lightmap

Hi, I am using the Unity 5 beta and I’m wondering how to bake the lighting. If I go to Window > Lighting there is no “Bake selected” or “Bake scene” buttons as it was in the previous versions of Unity. And yes, my objects are set as static.

That’s because Unity 5 uses realtime global illumination by default. You might want to read up on the fairly significant changes between 4.x and 5.x: http://unity3d.com/learn/tutorials/modules/beginner/5-pre-order-beta/unity5-lighting-overview

Not everyone is a mobile developer.
We have a huge scene and we kind of need the “bake selected” button. Is there some workaround?

We tried to bake the lightmap in another scene and then move the object to the main one, but it didn’t work.