How to use pool to spawn object instead of instantiate?

In my racing game , when my car speed is above 80, new prefer is instantiate at the different location on the screen.
this will make my game lil jerk when they came into my scene.

is there any solution about this.?

can i use pool to solve the problem?

how can i use it in my game instead of instatantiation?

plz help me…

Am not quiet sure why there is an jerk in instantiation call? Are you using Void Update or Void Fixed Update?

Try using Void Update and create a spawn points where exactly you want the Car to be spawned and also when instantiating you can create smooth effect by dividing the spawn position or offset by using co-routine.

Similar Example:

http://forum.unity3d.com/threads/simple-reusable-object-pool-help-limit-your-instantiations.76851/

Hope this helps.

hey … i found the perfect solution for this. i have used following link to sol this issue.

this is working for me…