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Is there an UML visualisation / class diagram of the Unity API?

Is there something like a UML/class diagram of the Unity API? I can get my head around most of the things in the scripting reference, but I like having a visual overview of what inherits from what and what methods and properties are available.

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asked Dec 03 '09 at 09:32 AM

xeophin gravatar image

xeophin
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3 answers: sort voted first

Hi,

This is a little after the fact but, I am compiling a nice UML cheat sheet diagram for most of the important Unity3D api.

Check it out here;

http://teotigraphix.com/taxonomy/term/40 (the term is uml)

Mike

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answered May 20 '11 at 12:46 PM

TeotiGraphix gravatar image

TeotiGraphix
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This is wonderful (TeotiGraphix I think I love you lol!). Many people have asked similar q to the op, and been shot down with "not needed" etc bla bla bla. This, I imagine, comes from the designer/artist/modeller side of the camp rather than the long term programmers who have migrated to Unity - programmers would only see modelling the classes visually as a good and very usefull thing - so very well done TeotiGraphix.

Oct 07 '12 at 07:20 AM Wolf5370
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If you set up a visual studio project with your Unity project, the API assemblies will be added to that, giving you full intellisense on those. You can also use the Reflector app on the assemblies to give you a nice tree view of them.

Warning: Both will show you unsupported (undocumented) API points which might work just fine for you at the moment, but being unsupported we reserve the right to change them at any time - breaking any content that relies on their past functionality.

For a full list of the supported Unity APIs, check out the script reference listing:

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answered Dec 03 '09 at 09:43 AM

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AngryAnt ♦♦
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Thanks for the answer. Unfortunately, I'm developing on Mac, so I won't be able to use VisualStudio. Some sort of cheat sheet would be enough I guess, it doesn't even have to be interactive. Just wondered whether something like that was available.

Dec 03 '09 at 02:56 PM xeophin
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Thanks, actually I might do some more when I get back into Unity, to much Android right now.

Yeah, UML of frameworks is like a list of shortcut keys for designers. What do you think they would say if us programmers said hey, use the menu for your tools, no shortcut keys allowed. ;-)

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answered Oct 07 '12 at 01:46 PM

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TeotiGraphix
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Or even, console commands only lol! Be like the days of C/Assembler codesd games...Mmmm on second thoughts (had to work too hard back then!)

Oct 07 '12 at 02:02 PM Wolf5370
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asked: Dec 03 '09 at 09:32 AM

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Last Updated: Oct 07 '12 at 02:02 PM