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i have 5 different meshes to be used for the game character. how can i switch/crossfade between those meshes? i was thinking about putting instance of them as children of an empty gameobject, then crossfade between the "old" and the "new" current mesh and switch off the others completely. how do i do that in unity? thanks, flexrails
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Maybe one of the latest Unity blog entries might contain some answers for your problem: http://blogs.unity3d.com/2009/11/25/character-customization-assetbundles/
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there are many ways to do that. you can create 5 prefabs of the game object with different meshes. you can change the mesh filter component and it's properties to change the mesh of current gameobject. there are many ways. many , many!!!
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Your question got answered in crossfade between 2 models Look for the accepted answer (right under the question) to find a nice description of how you can achieve this effect. Oh, and using the approach with a parent game object and then having several children certainly is a good idea (that's missing in that other answer).
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