3D model rendering weirldy

Hi there,

My 3D model was imported from another source. It was an FBX file. I’ve imported FBX files before and had no issues, but the model for this one seems to be rendering weirdly according to the Camera. Is it my problem here with the Unity settings or was it exported out wrongly?

Thanks in advance.

Look like the normals got flipped on export. Also, smoothing is not turned on. It’s currently flat-shaded (faceted).