Unity does not recognize new animations in blender file

I have a blender file with several animations attached in my unity assets folder. I added some more animations to the .blend file, but Unity’s not picking up on them. I’ve tried unchecking and rechecking “Import animations” on the importer tab, and I’ve also tried re-importing the whole blend file. If I add new objects to my blend file, Unity notices them right away.

Do you have any tips on how I can get my new animations to show up in Unity?

Okay: I figured it out. I can click the + sign at the bottom of hte animation list to add a new animation. Then, I can select “source take”, which will bring up a list of animations. My new animations will be part of the list.