I would like to be able to save and load a players progress to a players hard disk.
as an example if i have a player that collects 3 gems then a door will open automatically when the 3rd gem is collected. so id like to be able to save the location of the player (in the world or at a save location spot) as well as save the information that the crystals have been collected (i assume each crystal would have a unique name such as crystal_A crystal_B etc...so that when the player loads the game all the crystals won't be loaded again just the ones that have not been collected. )
I would like this system to work as a stand alone game (not a web browser run game) is it possible? does anyone know how?
OH and the reason for the hard disk save is so that if the player has to wipe the pc clean the player should be able to fine the directory where the file is saved and back up his save game. (this has saved me from loosing all my hard work on games i've played in the past when antivirus failed to protect my pc)
I explain the entire process all the way down to modifying individual variables such as incrementing the "levelsCompleted" by 1 and more!
answered Aug 02 '11 at 01:55 PM
i have a question for The Stone.
can you help me? i want to store the points in this script i use now : http://unifycommunity.com/wiki/index.php?title=Save_and_Load_from_XML
i tried everything plz help :(
btw i am 13 and my english sucks XD
answered Jun 29 '10 at 03:50 PM
I gonna probably dig up this topic but I've got a question.
I want do the same thing with my iPhone program to save data but when I do that, I got this on Execution :
EXC_BAD_ACCESS in the function :
If someone got an idea or want more details on this...
answered Aug 20 '12 at 03:48 PM
Oh, can anybody help me in a similar situation? I want my game to share saves between all the users in OS (I want allow all the users to see all the game profiles). Is there any way in Unity to get a folder where I could store save files in? (for example, in Windows this folder would be "Documents and SettingsAll UsersApplication Data" or in MacOS "/Users/Shared/")