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How do I import texture directories (and sub-directories) associated with FBX files? Thanks
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Unity will automatically import any compatible asset files that are placed in the "Assets" folder, so all you should need to do is make sure that the FBX file and its associated directories are all saved together inside the Assets folder of your project. If you have done this, and you're still having problems, please give a little more detail in your question so that we can find the problem! Just now I've found one way to add texture files to Unity 2.61 is to drag and drop my textures root directory from explorer into the Unity project window (inside a project directory created called Textures). I'm keeping the original models/textures etc in a separate root directory. This drag and drop method copies all the textures etc into the assets folder used by Unity. I'm trying it now first time and it takes a while but I have a lot of textures and sub-directories. I'm using windows 7 but I expect this would work in any version of windows.
Dec 01 '09 at 06:31 PM
maggot
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