Hey,
How could I enable a specific gameobject whicih is a child of an object that gets instanitates.
So something like this:
GameObject object1;
object1 = Instantiate(Object2, transform.position, Quaternion.identity) as GameObject;
if(foo == true)
{
object1.enableInChildren("object2").enabled = true; //this line is just an example, this is the part where I want to enable the child
}
object2 always starts disabled and will have to, i only want to enable it when something is true.