Stop audio/background music from pausing when showing ads

Is there any way to prevent background music from being paused ever?

I’m working on an game which uses an android chartboost plugin (prime31) to display ads.
Whenever I show a static add, my background music gets paused as well. My game is mainly music based, so this sort of ruins the experience a bit… :frowning:

Is there any way to override this behavior and keep the music playing in the background.?

The way Unity Ads work on mobile, is that the app is brought to the background, meaning that by default it is completely paused until you click away the ad.

I haven’t tested this, but there is an option in Project Settings > Player > Run In background to keep the app running instead of suspending it. Maybe try this.