FPS problem, for unknown factor.

Recently I update my project to Unity 5 beta. But I had a problem with my FPS, in the Profiler appear a inconstant FPS, and show this reason “Profiler.FinalizeAndSendFrame” with a 90% of CPU usage, but I cant find any information about this.
Someone can help me about this ??

The profiler can reduce the FPS slightly but for Android builds with Unity 5 you need to untick Auto Graphics API and make sure you only use OpenGLS 2.0, you can find this option in the Player Settings → Select Android Tab → Other Settings

Same! I use to have my profiler run between 1000 and 300. Since unity 217 it runs at 30fps and “Profiler.FinalizeAndSendFrame” takes 72%