So, I will call the function once when the score is the multiple of 500. However, I’m stuck because I could call the function once at 500, but then it would be stuck at 1000 and the values wouldn’t change.
void Update ()
{
if (ScoreManager.score % 500 == 0 && ScoreManager.score > 0 && increaseLevel == true)
IncreaseLevel (ScoreManager.score);
}
void IncreaseLevel (int score)
{
if (speed > 0)
speed = speed + 5;
else if (speed < 0)
speed = speed - 5;
if (dropAppleSeconds <= 0.05f)
dropAppleSeconds = 0.01f;
else
dropAppleSeconds = dropAppleSeconds - 0.05f;
if (score % 1000 == 0)
changeDirectionRate = changeDirectionRate + 0.05f;
increaseLevel = false;
}