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Is Mono Tools for Visual Studio paving the way to debugging Unity apps?

Mono Tools for Visual Studio 1.0 is out: is it worth already installing VS 2010 and try to hook up the debugger into Unity editor/standalones?

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asked Nov 27 '09 at 09:03 AM

benblo gravatar image

benblo
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2 answers: sort voted first

No. VS2010 is cool though, so maybe you should do it anyway :).

And yes, we're very aware of the need of a debugger.

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answered Nov 27 '09 at 11:23 AM

Lucas Meijer 1 gravatar image

Lucas Meijer 1 ♦♦
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A debugger in Unity is the biggest part missing from this killer APP for 3D!!!!!!!!!!!

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answered Dec 03 '09 at 07:46 PM

Robin Alden gravatar image

Robin Alden
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at least meanwhile MonoDeveloper can be used for debugging.

Jun 10 '11 at 08:55 AM Tom 17
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asked: Nov 27 '09 at 09:03 AM

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Last Updated: Jun 10 '11 at 08:55 AM