Hey guys, how are you?
Here’s the thing.
I have one plane inside my camera.
The thing is: when some event gets fired, I need to rotate the bottom part of that plane towards a random global position.
My game is a 3D game, but the plane behaves as HUD for when my player gets shot by another player. And the plane shows where the hit came from. So I have a semi-circle as texture and need that texture to “point” to where the shot came from.
I have NO idea how to do that…
Any help would be deeply appreciated.
Let me know if you need anything from me in order to you guys help me.
Thanks!