PLease help: android plugins manifest woes

Hi

I wondered if anyone could give any pointers in regards plugins and building out for Android.

The plugins I have are:

unibill
admob
kamcord

What do I with manifests? Do i merge all of the required properties into the main android manifest in root of android plugins?

What about tall the separate res folders in each plugin? Does unity merge these?..because Ive been getting errors:/

To cap it all now for some reason I am getting this error:

-bootclasspath “/Applications/adt-bundle-mac-x86_64-20140702/sdk/platforms/android-21/android.jar” -d “/Users/adriangoddard/Desktop/tail/Temp/StagingArea/bin/classes” -source 1.6 -target 1.6 -encoding UTF-8 “com/acreative/tailrelease/R.java” “com/google/android/gms/R.java” “com/kamcord/android/R.java”
warning: java/lang/Object.class(java/lang:Object.class): major version 51 is newer than 50, the highest major version supported by this compiler.

And I thought I had eradicated this earlier today…and I have been battling with problems with res path attributes not being found.

I am really lost in how to fix this so any pointers in how to make plugins play nicely with each other would be really really appreciated.

As a note I have made a clean project with ZERO plugins and I have no problems whatsoever building a simple api file.

thanks very much in advance

ade

Please use this as the starting point: Unity - Manual: Create and use plug-ins in Android

AndroidManifest.xml put into Assets/Plugins/Android completely overrides Unity default manifest (except for permissions and uses-feature).

Manifests of Android library projects are merged with Unity main manifest, so are the resource folders of library projects.

In fact, in 5.0 using Android library projects is recommended over using just compiled .jar files.

Managed to sort this out…well made progress. Upgraded eclipse to Luna as I had Juno which insisted on Java 6.

Not out of woods yet but I’ve managed to build an apk atleast!