So I copied this from my code. How can I subtract (x + 0.16) from x and (y + 0.16) from y?
if(tileColors[x+y*levelWidth] == NcolWoodOneColor)
{
Instantiate(NcolWoodOneTile, new Vector2(x, y) * tileSideLength, Quaternion.identity);
}
if(tileColors[x+y*levelWidth] == NcolGrassOneColor)
{
Instantiate(NcolGrassOneTile, new Vector2(x, y) * tileSideLength, Quaternion.identity);