I am trying to replicate the turning movement from Kirby Air Ride, seen here: Kirby Air Ride: City Trial - YouTube
You will notice just within the first few seconds of the video how responsive turning is. Most of the force is being applied in the direction specified and there isn’t much lingering in the previous direction. When I try to control movement by simply boosting the transform.forward vector and reassigning it to rigidbody.velocity, my character slides all over the place. This makes sense because the new velocity has to counteract the old one.
How do I get a better feel closer to that shown in the video?