hello everyone, I am trying to do a script for the camara to moove smoothely, it was all working perfectly untill i added “transform.LookAt”, this made my camera unable to go upside down and, since it`s for a space fighter, it becomes disturbimg. tried the following(according to the little i remember about vectors):
localUp = new Vector3(Mathf.Cos(transform.rotation.z), Mathf.Cos(transform.rotation.y),
Mathf.Cos(transform.rotation.x));
*local up is a vector 3 variable
all i got from it was the camera to start sideways and to wobble when i turn. im out of ideas, if someone knows how to do this pls tell me.
thanks in advanced.