Not only do I have trouble putting a decimal into the WaitForSeconds () but as well it doesn’t want to work in a function Update cuz it says its not a corountine. Basically I’m trying to move a cube once when I press the LMB then after the fraction of a second it moves again. I get all types of problems such as the cube just moving further into space or nothing happening at all.
var time : float = 20;
function Wait(time : float)
{
transform.Translate(Vector3.forward * Time.deltaTime * 1000);
yield new WaitForSeconds(time);
transform.Translate(Vector3.forward * Time.deltaTime * 10);
}