I’m struggling to find the perfect movement for my character. I’m looking to replicate a Kart a la Mario Kart.
Using AddForce, AddRelativeForce, doesn’t work because the movement I’m looking for is not realistic. I’ve messed around with velocity, forces, physic materials, and I never seem to get the perfect movement. It’s either unresponsive because in real life nothing moves like mario kart, or there are little imperfections in the movement.
OTOH changing Transform values directly I get the type of movement I want, but that means I will lose all physics. If I use kinematic object I can interact with other objects, but I loose gravity, inertia, etc.
So how would you approach this? Is there some other option I’m missing for moving stuff around? Am I doomed to code a simple physics engine by myself?