Will not rotate when going different speed?

So, I have a 2d sprite that needs to move forward when the vertical axis is greater then 0. This works fine. I also made it so that the sprite cannot rotate unless moving forward. But now, I want to have the sprite change speed when shift or control is pressed. But here’s the problem. When I press shift everything works great, the sprite goes double the speed and can rotate. But when I press control, it cuts the speed in half, like it is supposed to, but I cannot rotate what so ever. Note it is all in C#.

using UnityEngine;
using System.Collections;

public class Car : MonoBehaviour {

	public float speed;

	float actualSpeed;

	public float rotationSpeed;

	float actualRotationSpeed;

	void Start () {
	
	}

	void Update () {
		if (Input.GetKey (KeyCode.RightShift)) {
			actualSpeed = speed * 2;
		} else if (Input.GetKey (KeyCode.LeftShift)) {
			actualSpeed = speed * 2;
		} else if (Input.GetKey (KeyCode.RightControl)) {
			actualSpeed = speed / 2;
		} else if (Input.GetKey (KeyCode.LeftControl)) {
			actualSpeed = speed / 2;
		} else {
			actualSpeed = speed;
		}

		if (Input.GetAxis ("Vertical") > 0) {
			actualRotationSpeed = rotationSpeed;
		}
		if (Input.GetAxis ("Vertical") < 0) {
			actualRotationSpeed = -rotationSpeed;
		}
		if (Input.GetAxis ("Vertical") == 0) {
			actualRotationSpeed = 0;
		}
	}
	void FixedUpdate(){
		transform.Translate (Vector3.up * Input.GetAxis("Vertical") * actualSpeed);
		transform.Rotate (new Vector3(0, 0, -1), Input.GetAxis("Horizontal") * actualRotationSpeed);
	}
}

I do not know what happened, but it now works. I think it had something to do withy unity recognizing “Control” as a command for the Unity Editor itself. When I run the game on a standalone player, it works fine.