Lens Flares in 2d game

I’m experimenting with lighting in my 2d platformer and Lens Flare effect looks delicious, but I had never worked with it before and now failed to get it to work. For now I just placed it somewhere in the midway between background layer and gameplay layer as you can see here (in a future I’d place it between background layers):
[34150-2014-10-23+10-44-03+unity±+station+level+1.unity±+train±+pc,+mac+&+linux+standalone+.png|34150]

Great, it shining in a scene just as planned, and in 2d mode it looks fine
[34151-2014-10-23+10-44-17+unity±+station+level+1.unity±+train±+pc,+mac+&+linux+standalone+.png|34151]

But in the Game window there is no Flare at all…

Do you forgot to add the “Flare Layer” component in your camera?

I would check these:

  • z depth of the main camera & the flare object. It can be behind the camera
  • Make sure main camera’s culling mask = “Everything”

Sorry for the late reply. I had the same issue, and I solved it just by changing camera projection from perspective to ortographic