Screen Tears in Unity when manipulating objects

Whenever I zoom in/out, rotate the camera, click on an object, the screen tears for a few seconds (until I adjust the view, then it corrects itself). This happens during building, not playing/testing. Running on Windows 8 laptop - my PC running windows 7 experiences no problems at all - both were installed on the same day, same version. Anyone come across this issue before?

It tears due to high refresh rate and screen is not fully updated due to rendering to hardware refresh rate difference ratio. VSync is a thing to solve that problem by aligning frame presentation with hardware refresh rate. In Unity3d editor it is disabled, but nothing stops you from using a simple script to set targetFrameRate if this is really a problem.