I have been using Perforce for version control for a couple of years now without difficulty. However, recently I have run into a problem where my project’s game objects will lose their components when getting the latest build on a different workspace. Items affected are textures, scripts, and audio files assigned in the inspector. The files are present in the project, but will need to be reassigned along with any inspector variables. Prefabs in the hierarchy will appear red and will need to be replaced.
I am using Unity 4.5.4
The Version Control is set to Perforce and the Asset Serialization is set to text. I have tried Mixed and Binary also.
An error that appears at times but not every time indicates a problem with the meta files.
For example: Assets/Scenes/Connection.unity.meta - file(s) not on client.
I am in contact with Perforce and they don’t understand how Unity interacts with Perforce.
Please advise.