Official Word on iOS 64-bit Support: Apple requires by 2/2015

Just learned that Apple will require 64-bit support on all iOS Apps and app updates by February 2015.

Will we Unity Developers be able to comply in time?

Concerned Developer,
Manny

Having a 64-bit testing device I’m good with. I’ve got two.

What I was referring to was being able to make a 64-bit build which, according to this link http://feedback.unity3d.com/suggestions/ios-arm64 , Unity cannot do at the moment.

Is that the most current info? Just for grins I tried to compile my current game as 64bit and errors abound!

Regards,
Manny

Not sure that this is an official answer, but obviously we want our iOS customers to continue to ship games made in Unity. Guess that means that every iOS developer is going to need to buy a 64-bit device to test on.