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hi, i'm trying to create a glass sphere with reflective/specular shader. i use a reflection cubemap with alpha set to 20%. however i cannot get the sphere to be semitransparent, i only see the cubemap but not through the sphere. any ideas? thanks, flexrails
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There's a shader on the Wiki called "WindowShader" which looks as though it provides what you want - both alpha transparency and cube-mapped reflections, here: http://www.unifycommunity.com/wiki/index.php?title=WindowShader
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At the bottom of the shader list there is a 'transparent' sub menu, from which you can select specular, now the alpha level will work.
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