Split Rotation and Moving of a NavMeshAgent

Hi, my dynamic GameObjects use a NavMeshAgent to move on a NavMesh.
My problem: the rotation is done over the duration of the move - i want to rotate the unit BEFORE any move starts (best would be a minimal degree before the move starts) - can I setup the agent to do this or do i need to rotate my gameObject first and give the movement commando after that?

Solved this by getting the destination for the navmeshagent, turning the gameobject manually and started the navmesh move AFTER this.